2.1. Accessibility and engagement
Play-based learning offers a practical, hands-on approach that is highly effective for young students. Games introduce STEM concepts in a way that feels familiar and enjoyable, encouraging students to learn through trial, error, and experimentation. For example, a math-based game using puzzles can help students understand patterns and numbers without fear of “getting it wrong.” This accessible approach is especially helpful for those who may feel intimidated by STEM topics, as it builds comfort and familiarity in a low-stakes setting. Additionally, games provide an excellent entry point for students who might not initially feel drawn to STEM, allowing them to develop curiosity and interest naturally. Educators can incorporate coding games, like "Code.org" or "Scratch," which guide students through basic programming concepts in an interactive, game-like interface. By starting with simple, rewarding challenges, students gain confidence, learn persistence, and gradually build more complex skills.
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